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A General Hardware/Software Co-design Methodology for Embedded Signal Processing and Multimedia Workloads

机译:用于嵌入式信号处理和多媒体工作量的通用硬件/软件协同设计方法

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This paper presents a hardware/software co-design methodology for partitioning real-time embedded multimedia applications between software programmable DSPs and hardware based FPGA coprocessirs. By following a strict set of guidelines, the input application is partitioned between software executing on a programmable DSP and hardware based FPGA implementation to alleviate computational bottlenecks in modern VLIW style DSP architectures used in embedded systems. This methodology is applied to channel estimation firmware in 3.5G wireless receivers, as well as software based H.263 video decoders. As much as an 11x improvement in runtime performance can be achieved by partitioning performance critical software kernels in these workloads into a hardware based FPGA implementation executing in tandem with the existing host DSP.
机译:本文提出了一种硬件/软件协同设计方法,用于在软件可编程DSP和基于硬件的FPGA协同处理程序之间划分实时嵌入式多媒体应用程序。通过遵循一套严格的准则,输入应用程序可以在可编程DSP上执行的软件和基于硬件的FPGA实施之间进行划分,以减轻嵌入式系统中使用的现代VLIW风格DSP架构中的计算瓶颈。该方法论适用于3.5G无线接收器中的信道估计固件,以及基于软件的H.263视频解码器。通过将这些工作负载中的性能关键软件内核划分为与现有主机DSP一起执行的基于硬件的FPGA实现,可以将运行时性能提高11倍之多。

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