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UDP-Liter: an improved UDP protocol for real-time multimedia applications over wireless links

机译:UDP-Liter:改进的UDP协议,用于通过无线链接进行实时多媒体应用

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For wireless real-time multimedia applications, the excessive packet loss rate suffered at the receiver, especially when the packets are transported on UDP, is a major issue to resolve. The previously proposed UDP-Lite project was designed to replace traditional UDP, so that erroneous UDP payloads could be passed up to the application layer instead of being discarded. The main argument of UDP-Lite is that many real-time multimedia applications actually prefer damaged packets over lost ones because of their error resilience capabilities. The major drawback of UDP-Lite is the backward incompatibility against traditional UDP stacks in numerous UDP devices. In addition, applications have no choice but to accept UDP-Lite packets as normal ones. This paper introduces another approach, UDP-Liter, which makes use of the concept of UDP-Lite, and yet maintains 100% backward compatibility. Better yet, UDP-Liter will give applications the flexibility to handle normal packets and corrupted packets differently.
机译:对于无线实时多媒体应用,接收器遭受的过多数据包丢失率,尤其是当数据包通过UDP传输时,是要解决的主要问题。先前提出的UDP-Lite项目旨在替代传统的UDP,以便可以将错误的UDP有效负载传递到应用程序层,而不是将其丢弃。 UDP-Lite的主要论点是,由于它们的错误恢复能力,许多实时多媒体应用程序实际上更喜欢损坏的数据包而不是丢失的数据包。 UDP-Lite的主要缺点是在许多UDP设备中与传统UDP堆栈的向后不兼容。此外,应用程序别无选择,只能接受UDP-Lite数据包作为普通数据包。本文介绍了另一种方法UDP-Liter,该方法利用了UDP-Lite的概念,但仍保持100%的向后兼容性。更好的是,UDP-Liter将为应用程序提供灵活性,以不同方式处理正常数据包和损坏的数据包。

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