首页> 外文会议> >Evolving analytic hierarchy processes for artificial life-based games
【24h】

Evolving analytic hierarchy processes for artificial life-based games

机译:不断发展的基于人工生命的游戏的层次分析过程

获取原文
获取外文期刊封面目录资料

摘要

Analytic hierarchy process (AHP) is a multiple criteria decision making approach which is widely used in different engineering domains. The hierarchical structure of AHP makes it a very suitable approach for behavior design in artificial life based games. But the details of an AHP are always designed by a series of interviews with experts of the domain, and this is not possible for problems in which an expert does not exist such as computer simulations. In such cases, the behavioral engineering of agents is a very complicated task because the designer may not be able to see all different aspects of agents' life. To overcome this problem, this paper has used an artificial life algorithm to design and optimize the action selection system for a set of animal-like agents for Giti artificial life game, based on evolving AHPs. The approach is compared with evolving case based reasoning and direct human design and it is shown that it has notable advantages versus both other approaches.
机译:层次分析法(AHP)是一种多准则决策方法,广泛用于不同的工程领域。 AHP的层次结构使其成为基于人工生命的游戏中行为设计的非常合适的方法。但是,层次分析法的细节总是通过与该领域专家的一系列访谈来设计的,而对于诸如计算机仿真之类的不存在专家的问题,这是不可能的。在这种情况下,代理的行为工程是一项非常复杂的任务,因为设计人员可能无法看到代理生活的所有不同方面。为了克服这个问题,本文基于进化的层次分析法,使用人工生命算法设计和优化了一组用于Giti人工生命游戏的动物代理的动作选择系统。将该方法与基于事例发展的推理和直接的人工设计进行了比较,结果表明,与其他两种方法相比,它具有明显的优势。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号