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A method designed for trihedron localization in a textured environment

机译:一种用于纹理环境中的三面体定位的方法

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The purpose of this article is the localization of the camera in a textured universe. This environment, described by a database, is composed of a trihedron. The method is structured around three phases. At first, points obtained by the Harris and Stephens operator (1988) are associated between two successive images. This association is based on a light intensity correlation followed by an homography correlation. Secondly, the camera is localized by minimizing a double criteria. The first part of this criteria illustrates a good projection of the textured model in the image. The second one illustrates the fact that the system composed of the scene and two successive images have to satisfy the epipolar constraint. The minimization criteria is symmetric in relation to time in order to not perturb the localization process by previous localization errors. Indeed, the method calls into question the previous localization, in relation to the new image, to localize at best the new camera attitude. Finally, because of the geometry of the scene, the camera attitude is only localized about a scale factor. So, the last step consists in determining the scale factor by exploiting the "close surrounding" of the trihedron.
机译:本文的目的是将相机定位在带纹理的宇宙中。由数据库描述的该环境由三面体组成。该方法分为三个阶段。首先,由Harris和Stephens运算符(1988)获得的点在两个连续的图像之间关联。该关联基于光强度相关性,然后是单应性相关性。其次,通过最小化双重标准来定位摄像机。该标准的第一部分说明了纹理模型在图像中的良好投影。第二个图例说明了一个事实,即由场景和两个连续图像组成的系统必须满足对极约束。最小化标准相对于时间是对称的,以便不因先前的定位误差而干扰定位过程。确实,该方法对与新图像有关的先前定位提出了质疑,以便最好地定位新相机姿态。最后,由于场景的几何形状,摄像机的姿态仅在比例因子上定位。因此,最后一步是通过利用三面体的“近距离”来确定比例因子。

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