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Video synthesis at tennis player viewpoint from multiple view videos

机译:来自多个观看视频的网球运动员视点视频合成

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In this paper, we propose a new method for synthesizing player-view from multiple view videos in tennis. Our method is divided into two key techniques: virtual-view synthesis and player's view-point estimation. In the former technique, the existing method "view interpolation", which is a technique of synthesizing images in an intermediate viewpoint from the real images in two view-points, restricts a viewpoint position between two viewpoints. To avoid this restriction, we propose a new method of the ability to set up a viewpoint position freely. In the latter, viewpoint position is computed from the center of gravity of a player region in captured videos using epipolar geometry. By applying the computed player's viewpoint to the former method, we can synthesize player-view image. Experimental results demonstrate that the proposed method can successfully provide tennis player-view video in tennis.
机译:在本文中,我们提出了一种从网球多视角视频中综合运动员视角的新方法。我们的方法分为两种关键技术:虚拟视图合成和玩家的视点估计。在前一种技术中,现有技术“视点内插”是一种从两个视点中的真实图像合成中间视点中的图像的技术,其将视点位置限制在两个视点之间。为了避免这种限制,我们提出了一种自由设置视点位置的能力的新方法。在后者中,视点位置是使用对极几何结构从捕获视频中播放器区域的重心计算的。通过将计算出的玩家视点应用于前一种方法,我们可以合成玩家视角图像。实验结果表明,该方法可以成功地提供网球运动员观看的视频。

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