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Training for physical tasks in virtual environments: Tai Chi

机译:在虚拟环境中进行物理任务的培训:太极拳

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We present a wireless virtual reality system and a prototype full body Tai Chi training application. Our primary contribution is the creation of a virtual reality system that tracks the full body in a working volume of 4 meters by 5 meters by 2.3 meters high to produce an animated representation of the user with 42 degrees of freedom. This - combined with a lightweight (>3 pounds) belt-worn video receiver and head-mounted display - provides a wide area, untethered virtual environment that allows exploration of new application areas. Our secondary contribution is our attempt to show that user interface techniques made possible by such a system can improve training for a full body motor task. We tested several immersive techniques, such as providing multiple copies of a teacher's body positioned around the student and allowing the student to superimpose his body directly over the virtual teacher None of these techniques proved significantly better than mimicking traditional Tai Chi instruction, where we provided one virtual teacher directly in front of the student. We consider the implications of these findings for future motion training tasks.
机译:我们提出了一个无线虚拟现实系统和一个原型全身太极拳训练应用程序。我们的主要贡献是创建了一个虚拟现实系统,该系统可以在4米x 5米x 2.3米高的工作空间中跟踪整个人体,从而以42个自由度生成用户的动画表示。它与重量轻(> 3磅)的腰带式视频接收器和头戴式显示器相结合,可提供广阔的,不受束缚的虚拟环境,可探索新的应用领域。我们的第二个贡献是我们试图证明通过这种系统实现的用户界面技术可以改善对全身运动任务的训练。我们测试了多种沉浸式技术,例如在学生周围提供教师身体的多个副本,并允许学生将其身体直接叠加在虚拟教师上,这些技术都没有比模仿传统太极拳教学明显更好的方法,在这种情况下,我们提供了一个虚拟老师直接在学生面前。我们考虑这些发现对未来运动训练任务的影响。

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