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Reliable algorithms for ray intersection in computer graphics based on interval arithmetic

机译:基于区间算法的计算机图形学中射线相交的可靠算法

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We study the reliability and performance of interval arithmetic for ray tracing implicit surfaces. We analyze when and how to use interval arithmetic as an alternative to the methods used in POV-Ray for ray intersection. Interval methods are applied as robust approaches for solving the ray-surface intersection problem; i.e. to find the minimal root in a set of analytic functions. POV-Ray is able to solve this problem efficiently for relatively simple objects (objects that can be bounded in a box). Interval based algorithms can speed up the rendering process for scenes with some infinite implicit surfaces, including nondifferentiable ones, where the automatic bounding box cannot be applied. Interval methods have the advantage of not needing to provide the interval guess of the maximum gradient, as recursive subdivision equipotential methods (used by POV-Ray) does. Experimental results were obtained from the evaluation of our interval algorithms and the methods used in POV-Ray in scenes with single objects and in complex scenes with several objects.
机译:我们研究了光线跟踪隐式表面的区间算法的可靠性和性能。我们分析了何时以及如何使用间隔算法来替代POV-Ray中用于射线相交的方法。间隔方法是解决射线表面相交问题的可靠方法。即在一组解析函数中找到最小根。 POV-Ray能够有效地解决相对简单的对象(可以装在盒子中的对象)的问题。基于间隔的算法可以加快具有无限无限隐式曲面(包括不可微曲面)的场景的渲染过程,其中无法应用自动边界框。间隔方法的优点是不需要像递归细分等势方法(由POV-Ray使用)那样提供最大梯度的间隔猜测。实验结果是通过对间隔算法和POV-Ray在具有单个对象的场景以及具有多个对象的复杂场景中使用的方法进行评估而获得的。

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