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Binding clients to replicated servers: initial and Continuous Binding

机译:将客户端绑定到复制的服务器:初始绑定和连续绑定

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Much effort has been dedicated to the development of application-layer and network-layer mechanisms for selecting the "best" server among a set of replicated servers. In this work, we highlight a different problem that arises in the replicated server context; namely, when to to invoke and use a server selection mechanism. We use the term "binding" to refer to the function that queries a server selection mechanism and makes decisions about how to use the results. We consider two extreme cases of binding frequency, Initial Binding at the start of a connection, and Continuous Binding for each packet. We propose and evaluate a Continuous Binding scheme, and then compare these two extremes to one another. Our results indicate that a single client can improve performance by using Continuous Binding for a long-lived connection. However, when multiple clients use Continuous Binding, performance degrades. These results imply that network-layer server selection mechanisms may not be useful in the data plane for connection-based applications, which are the dominant form of communication in the current Internet.
机译:为了开发用于在一组复制服务器中选择“最佳”服务器的应用程序层和网络层机制,已经付出了很多努力。在这项工作中,我们重点介绍了复制服务器上下文中出现的另一个问题。即何时调用和使用服务器选择机制。我们使用“绑定”一词来指代查询服务器选择机制并决定如何使用结果的功能。我们考虑两种极端的绑定频率情况:连接开始时的初始绑定和每个数据包的连续绑定。我们提出并评估了“连续绑定”方案,然后将这两个极端相互比较。我们的结果表明,单个客户端可以通过对长期连接使用连续绑定来提高性能。但是,当多个客户端使用连续绑定时,性能会下降。这些结果表明,网络层服务器选择机制在数据平面中可能不适用于基于连接的应用程序,而基于连接的应用程序是当前Internet的主要通信形式。

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