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Modeling reality with simulation games for a cooperative learning

机译:使用模拟游戏对现实进行建模以进行合作学习

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The authors want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the development of simulation games for education or training purposes in a production environment. We also present some theories, concepts and a classification of different games on a two-dimensional map for displaying the variety of games and as a way for selecting a game that is appropriate to a specific pedagogical situation, in the wide taxonomy context of learning and education programs for cooperative learning. Finally, we also present some features of a simulation game for the production management of a product (printed circuit boards) in order for the trainees to practice the main stages in the manufacture of this product, through the platform of WWW and the techniques already presented for a high level of performance.
机译:作者希望展示通过3D建模,动画和VRML进行可视化,界面和重新设计技术在开发用于生产环境中的教育或培训目的的模拟游戏中的重要性。我们还将在二维地图上展示一些理论,概念和不同游戏的分类,以显示游戏的多样性,并作为在学习和学习的广泛分类学背景下选择适合特定教学环境的游戏的方式。合作学习的教育计划。最后,我们还介绍了用于产品(印刷电路板)生产管理的模拟游戏的一些功能,以使受训人员可以通过WWW平台和已经介绍的技术练习该产品制造的主要阶段。以获得高水平的性能。

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