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Isosurface extraction techniques for Web-based volume visualization

机译:等值面提取技术,用于基于Web的体积可视化

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The reconstruction of isosurfaces from scalar volume data has positioned itself as a fundamental visualization technique in many different applications. But the dramatically increasing size of volumetric data sets often prohibits the handling of these models on affordable low-end single processor architectures. Distributed client-server systems integrating high-bandwidth transmission channels and Web based visualization tools are one alternative to attack this particular problem, but therefore new approaches to reduce the load of numerical processing and the number of generated primitives are required. We outline different scenarios for distributed isosurface reconstruction from large scale volumetric data sets. We demonstrate how to directly generate stripped surface representations and we introduce adaptive and hierarchical concepts to minimize the number of vertices that have to be reconstructed, transmitted and rendered. Furthermore, we propose a novel computation scheme, which allows the user to flexibly exploit locally available resources. The proposed algorithms have been merged together in order to build a platform-independent Web based application. Extensive use of VRML and Java OpenGL bindings allows for the exploration of large scale volume data quite efficiently.
机译:从标量数据重建等值面已将其自身定位为许多不同应用程序中的基本可视化技术。但是,体积数据集的急剧增加通常会禁止在负担得起的低端单处理器体系结构上处理这些模型。集成了高带宽传输通道和基于Web的可视化工具的分布式客户端-服务器系统是解决此特定问题的一种选择,但是因此需要新的方法来减少数值处理的负担和生成的基元的数量。我们概述了从大规模体积数据集进行分布式等值面重建的不同方案。我们演示了如何直接生成剥离的表面表示,并介绍了自适应和分层概念以最大程度地减少必须重建,传输和渲染的顶点数量。此外,我们提出了一种新颖的计算方案,该方案允许用户灵活地利用本地可用资源。所提出的算法已合并在一起,以构建独立于平台的基于Web的应用程序。广泛使用VRML和Java OpenGL绑定可以非常有效地探索大规模数据。

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