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A cubist approach to object recognition

机译:立体物体识别方法

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We describe an appearance-based object recognition system using a keyed, multi-level contest representation reminiscent of certain aspects of cubist art. Specifically, we utilize distinctive intermediate-level features in this case automatically extracted 2-D boundary fragments, as keys, which are then verified within a local contest, and assembled within a loose global contest to evoke an overall percept. This system demonstrates good recognition of a variety of 3-D shapes, ranging from sports cars and fighter planes to snakes and lizards with full orthographic invariance. We report the results of large-scale tests, involving over 2000 separate test images, that evaluate performance with increasing number of items in the database, in the presence of clutter, background change, and occlusion, and also the results of some generic classification experiments where the system is tested on objects never previously seen or modeled. To our knowledge, the results we report are the best in the literature for full-sphere tests of general shapes with occlusion and clutter resistance.
机译:我们描述了一种使用键控的多层次竞赛表示法的基于外观的对象识别系统,使人联想到立体派艺术的某些方面。具体来说,在这种情况下,我们利用独特的中级特征自动提取2D边界片段作为键,然后在本地竞赛中进行验证,然后在宽松的全局竞赛中进行组装以唤起整体感知。该系统展示了对各种3D形状的良好识别,这些形状从跑车和战斗机到具有完全正射不变性的蛇和蜥蜴,一应俱全。我们报告了涉及2000多个单独测试图像的大规模测试结果,这些测试图像评估了数据库中项目的数量,杂波,背景变化和遮挡情况下的性能,以及一些通用分类实验的结果在从未见过或建模过的对象上测试系统的地方。据我们所知,我们报告的结果是文献中对具有遮挡力和抗杂物性的一般形状进行全球测试的最佳结果。

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