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QoS agency: an agent-based architecture for supporting quality of service in distributed multimedia systems

机译:QoS代理:基于代理的体系结构,用于支持分布式多媒体系统中的服务质量

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The quality of service (QoS) is a core issue in multimedia systems. Intuitively, the QoS states how good the services provided by a multimedia system are. As a rule, the QoS is established through negotiation between users and service providers. The negotiation involves allocation and management of resources in order to attain a desired level of quality. Examples of such resources are peripherals, CPU, network bandwidth, data formats and synchronization levels. The process of negotiation is simple if the resources are managed by a single entity (eg. operating system) or by a set of entities supporting a common negotiation protocol. Unfortunately, in distributed multimedia systems the negotiation and management of resources are far from being simple tasks since resources are diversified, distributed and managed by different entities. In order to minimize such difficulties, an agent-based architecture for QoS negotiation and management is proposed. The architecture combines fixed and mobile agents that interact with the aim of establishing and maintaining a certain level of QoS in a distributed multimedia system. This paper also describes a partial implementation of the proposed architecture using well accepted standards such as CORBA (Object Management Group's Common Object Request Broker Architecture), RTP (Internet's Real Time Protocol), products like Aglets Workbench (a Java based mobile agent framework from IBM) and the Orbix family from Iona.
机译:服务质量(QoS)是多媒体系统中的核心问题。直观地,QoS表示多媒体系统提供的服务有多良好。通常,通过用户和服务提供商之间的协商建立QoS。谈判涉及资源的分配和管理,以获得所需的质量水平。这些资源的示例是外围设备,CPU,网络带宽,数据格式和同步级别。如果通过单个实体(例如,操作系统)或支持公共协商协议的一组实体,则协商过程很简单。遗憾的是,在分布式多媒体系统中,资源的协商和管理远非简单的任务,因为资源是由不同实体的多样化,分发和管理的。为了最大限度地减少这种困难,提出了一种用于QoS协商和管理的代理的架构。该架构结合了固定和移动代理,其互动的目的在于在分布式多媒体系统中建立和维护一定程度的QoS。本文还描述了使用诸如CORBA(对象管理组的常见对象请求代理架构),RTP(Internet的实时协议),像Aglets Workbench等产品(类似于IBM的Java的移动代理框架)的部分实现来自iona的orbix家族。

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