This paper proposes a new hardware architecture for a video-mapping processor, a key technology for generation of realistic visual images in the multimedia age. The processor combines a polygon renderer, reverse-projection processor, video-pattern cache, pattern scaler, shading processor and pixel cache. Real-time mapping of refreshed video images into animated computer graphic images is performed in parallel with a 3.8 ns max/mapped pixel. The system is implemented in the Truga001 singlechip graphics processor of 940,000 gates in 0.3/spl mu/ CMOS, developed at the University of Aizu. This paper describes the mechanism of video mapping, architecture and performance evaluation.
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机译:本文提出了一种用于视频映射处理器的新硬件架构,这是一种用于在多媒体年龄中生成现实视觉图像的关键技术。处理器组合多边形渲染器,反向投影处理器,视频模式高速缓存,图案缩放器,着色处理器和像素缓存。刷新视频图像到动画计算机图形图像的实时映射是并行的,与3.8ns max /映射的像素并行执行。该系统在TRUGA001 Singlechip图形处理器中实现,在0.3 / SPL MU / CMOS,在Aizu大学开发的0.3 / SPL MU / CMOS中。本文介绍了视频映射,架构和性能评估的机制。
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