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Highly realistic modeling of persons for 3D videoconferencing systems

机译:高度逼真的3D视频会议系统人员建模

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This contribution describes the creation of highly realistic 3D models of participants for distributed 3D videoconferencing systems. These models consist of a flexible triangle mesh surrounding an interior skeleton structure, which is based on a simplified human skeleton. The vertices of the predefined mesh template are arranged in rigid rings along the bones of the skeleton. Using 3D data obtained by a stereoscopic approach the size and shape of this initial mesh is adapted to the real person. Adaptation allows to texture the model from real images leading to a natural impression. The mesh organization in rigid rings gives an efficient way for surface deformation according to the skeleton movements. The resulting model is transmitted once and subsequently animated using the simple parameter set of the interior skeleton structure.
机译:此文稿描述了为分布式3D视频会议系统创建高度逼真的参与者3D模型。这些模型由围绕内部骨架结构的柔性三角形网格组成,该骨架结构基于简化的人体骨架。预定义的网格模板的顶点沿着骨骼的骨骼以刚性环的形式排列。使用通过立体方法获得的3D数据,此初始网格的大小和形状将适合真实的人。自适应允许从真实图像中构造模型,从而产生自然印象。刚性环中的网格组织为根据骨骼运动的表面变形提供了一种有效的方法。生成的模型将被传输一次,然后使用内部骨架结构的简单参数集进行动画处理。

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