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Replication of multimedia data using master-slave architecture

机译:使用主从架构复制多媒体数据

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Multimedia computing requires real-time guaranteed I/O throughput. Today's storage solution doesn't scale to meet the high requirement demand of multimedia. Multimedia data demands a high rate of data transaction and the storage space fills quickly. One direct method is to use the master/slave architecture where a stream of data is broken into smaller pieces and stored temporarily onto different servers. The reliability of data retrieval and consistency in performance depends on the data flow and available bandwidth. Dedicating specific servers to handle a client request and duplicating the data in the background makes not only the system reliable and simple but also ensures that the storage system is evenly filled. By replicating in-coming multimedia stream onto several servers and re-arranging it back to the original order before storing it will solve multi-user access issues. This approach will maintain system reliability and yield a faster response by using more storage units in parallel. The authors present a replication scheme for handling multimedia data that will take advantage of master/slave architecture.
机译:多媒体计算需要实时保证的I / O吞吐量。当今的存储解决方案无法扩展以满足多媒体的高要求。多媒体数据需要很高的数据传输率,并且存储空间很快就会填满。一种直接的方法是使用主/从体系结构,在该体系结构中,数据流被分解成较小的部分并临时存储到不同的服务器上。数据检索的可靠性和性能的一致性取决于数据流和可用带宽。通过专用服务器来处理客户端请求并在后台复制数据,不仅使系统可靠,简单,而且还可以确保存储系统被均匀填充。通过将传入的多媒体流复制到多台服务器上并在存储之前将其重新排列为原始顺序,将解决多用户访问问题。通过并行使用更多存储单元,此方法将保持系统可靠性并产生更快的响应。作者提出了一种利用主/从体系结构来处理多媒体数据的复制方案。

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