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Efficient broadcast and multicast on multistage interconnection networks using multiport encoding

机译:使用多端口编码的多级互连网络上的高效广播和多播

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This paper proposes a new approach for implementing fast multicast and broadcast in multistage interconnection networks (MINs) with multiport encoded multidestination worms. For a MIN with k/spl times/k switches and n stages such worms use n header flits each. One flit is used for each stage of the network and it indicates the output ports to which a multicast message must be replicated. A single multiport encoded worm has the capability to cover a large number of destinations with a single communication startup. A switch architecture is proposed for implementing multidestination worms without deadlock. Grouping algorithms of varying complexity are presented to derive the associated multiport encoded worms for a multicast to an arbitrary set of destinations. Using these worms a multinomial tree-based scheme is proposed to implement the multicast. This approach significantly reduces broadcast/multicast latency compared to schemes using unicast messages. Simulation studies indicate that improvement in broadcast/multicast latency up to a factor of 4 is feasible using the new approach. Interestingly, this approach is able to implement multicast with reduced latency as the number of destinations increases beyond a certain number.
机译:本文提出了一种新的方法,用于在具有多端口编码的多目标蠕虫的多级互连网络(MIN)中实现快速多播和广播。对于具有k / spl次/ k个开关和n个阶段的MIN,此类蠕虫每个使用n个头文件。一个flit用于网络的每个阶段,它指示多播消息必须复制到的输出端口。单个多端口编码蠕虫具有通过单个通信启动即可覆盖大量目标的功能。提出了一种交换机体系结构,用于实现无死锁的多目标蠕虫。提出了复杂程度各异的分组算法,以将关联的多端口编码蠕虫派生到多播到任意目的地。利用这些蠕虫,提出了一种基于多项式树的方案来实现多播。与使用单播消息的方案相比,此方法显着减少了广播/多播延迟。仿真研究表明,使用新方法可以将广播/多播延迟提高到4倍。有趣的是,这种方法能够以减少的延迟实现多播,因为目标的数量增加到一定数量以上。

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