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Animation prototyping in real-time systems: application to system specification, formal methods and concurrent system design

机译:实时系统中的动画原型:应用于系统规范,形式方法和并发系统设计

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Animation prototyping offers a sound and effective way to help developers produce quality software-based systems-without being unduly prescriptive, restrictive or tool-dependent. Animation is now accepted as a valid and useful technique in the development of real-time systems. Two factors have been responsible for a much wider use of such methods: (a) the increased power and reducing cost of modern PCs and workstations; and (b) the availability of relatively low-cost sophisticated graphics packages. But be careful in the choice of tool: to get real benefits from animation prototyping, a comprehensive development environment is needed. Ideally, we require graphics, simulation and hardware/software co-design tools (e.g. CASE and VHDL facilities) which operate in an integrated fashion.
机译:动画原型为有助于开发人员提供基于软件的系统的声音和有效的方法 - 没有过度规定的,限制性或依赖于工具。动画现在被接受为实时系统开发中的有效和有用的技术。两个因素负责较广泛使用此类方法:(a)现代PC和工作站的增加的功率和降低成本; (b)相对低成本复杂的图形包的可用性。但是在选择工具方面要小心:要从动画原型中获得真正的好处,需要全面的发展环境。理想情况下,我们需要以综合方式运行的图形,仿真和硬件/软件共同设计工具(例如案例和VHDL设施)。

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