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Human factors in virtual worlds. 1. Information structure and representation

机译:虚拟世界中的人为因素。 1.信息结构和表示

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The now-popular conception of virtual reality as a household item offering unlimited entertainment in designer fantasies is unlikely to reach the mass market for some time. The more immediate and interesting applications of VR are practical ones in the fields of science, medicine, industry and technology, in which the professional user may benefit from an enhanced experience of working in a more-or-less familiar environment. By the author's definition, VR is simply a design approach that aims to immerse the user in the sensory experiences associated with a different environment, ultimately providing an 'altered sense of presence'. Technologically, VR is essentially a synthesis of advanced or novel techniques in human-computer interaction (HCI). Thus, all the established principles and methods of human factors and ergonomics in the design of human-machine systems still apply. The authors consider how VR concepts lend themselves to the much-vaunted inclusion of human factors as a driving force in systems design.
机译:现在流行的虚拟现实概念是一种家用产品,可以在设计师的幻想中提供无限的娱乐,在一段时间内不太可能进入大众市场。 VR的更直接,更有趣的应用是在科学,医学,工业和技术领域中的实用应用,在这些应用中,专业用户可能会受益于在或多或少熟悉的环境中工作的增强体验。根据作者的定义,VR只是一种设计方法,旨在使用户沉浸于与不同环境相关的感官体验中,最终提供“改变的临场感”。从技术上讲,VR本质上是人机交互(HCI)中先进或新颖技术的综合。因此,在人机系统设计中所有已确立的人为因素和人体工程学原理和方法仍然适用。作者认为,VR概念如何使人们广泛赞扬的人为因素成为系统设计的驱动力。

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