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Generating a linear octree from voxel data for a connected object

机译:根据已连接对象的体素数据生成线性八叉树

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Abstract: Interactive needs of medical visualization require fast processing of huge amounts of data. There is a need for compact storage and efficient handling of the voxel input from CT and MRI machines. The linear octree data structure is an efficient representation technique which leads to less storage and is amenable to different kinds of geometric operations. This data structure is particularly useful in visualizing thresholded images which are binary images. There are several algorithms to generate a linear octree from binary voxel data with time complexity O(n$+3$/) for an input of size n$+3$/ voxels. We present an algorithm which first extracts the surface of the object. Based on this surface data, the object is partitioned into a set of parallelepipeds where each parallelepiped is a contiguous run of voxels along one axis. Starting from the lowest level of the octree, the algorithm proceeds iteratively to the highest level, computing maximal overlaps of the parallelepipeds at each level. For any level, the voxels which are not in the overlap are octree nodes and are output at that level. The maximal overlapped parallelepipeds form the input to the next higher level in the algorithm. For a connected object having n$+3$/ voxels, the algorithm has a time complexity of O(S) where S is the size of the surface of the object. The algorithm has been implemented and tested for a variety of medical data. We also show how this algorithm can be parallelized. !18
机译:摘要:医学可视化的交互式需求要求快速处理大量数据。需要紧凑的存储和对来自CT和MRI机器的体素输入的有效处理。线性八叉树数据结构是一种有效的表示技术,可减少存储量,并适用于各种几何运算。该数据结构在可视化为二进制图像的阈值图像时特别有用。对于大小为n $ + 3 $ /体素的输入,有几种算法可以从时间复杂度为O(n $ + 3 $ /)的二元体素数据生成线性八叉树。我们提出一种算法,该算法首先提取对象的表面。根据此表面数据,将对象划分为一组平行六面体,其中每个平行六面体都是沿一个轴的连续体素行。从八叉树的最低级别开始,该算法迭代地进行到最高级别,在每个级别计算平行六面体的最大重叠。对于任何级别,不在重叠中的体素都是八叉树节点,并在该级别输出。最大重叠的平行六面体形成了算法中更高一级的输入。对于具有n $ + 3 $ /体素的连接对象,该算法的时间复杂度为O(S),其中S是对象表面的大小。该算法已针对各种医学数据进行了实现和测试。我们还展示了该算法如何并行化。 !18

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