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Prediction of Sound and Vibration Based on a Virtual Vehicle

机译:基于虚拟车辆的声音和振动预测

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摘要

On the one hand, the acoustical comfort inside a vehicle depends on the interior sound field, but depends on the vibrations at the steering and seats, too. Realism of virtual environments is significantly enhanced by the integration of vibration. Introductory research tests within the European research project OBELICS [1] (BRPR CT96-0242) have shown that the use of combined vibro-acoustic playback systems leads to more reliable judgements of sound characteristics and sound quality. Based on the measurement or calculation of all relevant transfer paths from the powertrain into the cabin of the car with respect to structure-borne and airborne-related contributions not only to the left and right ear, but also to the steering and seat, sound quality and vibration at the driver’s position may be predicted and 'driven' before the first prototype is built. Although sound cannot yet be predicted in an unknown chassis, the sound and vibration behavior resulting from a new engine, never previously installed in a given vehicle, may be predicted, heard binaurally and felt in an interactive 'drivable' simulation based on transfer path analysis. From transfer path data the simulation environment permits interactive control from throttle position of relevant vehicle behavior, the user can change chassis impedances, etc., and 'drive' the resulting behavior.
机译:一方面,车辆内部的声学舒适度取决于内部声场,但也取决于转向系统和座椅的振动。通过整合振动,虚拟环境的真实感得到了极大的增强。欧洲研究项目OBELICS [1](BRPR CT96-0242)的介绍性研究测试表明,组合使用振动声学播放系统可以对声音特性和音质做出更可靠的判断。基于从动力总成到汽车驾驶室的所有相关传输路径的测量或计算,这些数据不仅涉及左耳和右耳,而且还涉及转向和座椅的音质和机载相关贡献,音质在制造第一个原型之前,可以预测并“驱动”驾驶员位置的振动。尽管尚无法在未知的底盘中预测声音,但是可以基于传输路径分析在交互式“可驾驶”模拟中预测,听到双耳并听到由从未安装在给定车辆中的新引擎产生的声音和振动行为。 。根据传输路径数据,仿真环境允许从相关车辆行为的油门位置进行交互式控制,用户可以更改底盘阻抗等,并“驱动”所得行为。

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