首页> 外文会议>ISCAS 2012;IEEE International Symposium on Circuits and Systems >Multiview texture coding and free viewpoint image synthesis for mesh-based 3D video transmission
【24h】

Multiview texture coding and free viewpoint image synthesis for mesh-based 3D video transmission

机译:基于网格的3D视频传输的多视图纹理编码和自由视点图像合成

获取原文

摘要

In this paper, the “3D mesh model plus texture” strategy is adopted to implement a 3D video system. First, the acquired multi-view videos are processed to construct dynamic 3D mesh models about the foreground subject. These 3D mesh models, together with the acquired texture information, are then compressed and transmitted via networks to receivers. Main contributions of our work lies on the proposals of data reduction and pre-processing of multi-view texture information before H.264/AVC encoding at transmitter and a robust occlusion test on synthesizing novel views at receiver. Our proposed data reduction and pre-processing schemes are capable of removing redundant texture information, while maintaining inter-frame correlation, to result in high coding efficiency. Experiment results show that the proposed occlusion test is capable of eliminating texture-rendering artifacts due to 3D model reconstruction errors, thus improving the viewing quality of 3D video at receiver. Besides, our texture encoder achieves a saving of 40% ∼ 57% in transmission bit rate, compared with the traditional approach.
机译:在本文中,采用“ 3D网格模型加纹理”策略来实现3D视频系统。首先,对获取的多视点视频进行处理,以构建有关前景对象的动态3D网格模型。然后将这些3D网格模型与获取的纹理信息一起压缩,并通过网络传输到接收器。我们工作的主要贡献在于在发送端进行H.264 / AVC编码之前对多视图纹理信息进行数据缩减和预处理的建议,以及在接收端合成新颖视图时进行的强大遮挡测试。我们提出的数据缩减和预处理方案能够去除冗余纹理信息,同时保持帧间相关性,从而提高编码效率。实验结果表明,所提出的遮挡测试能够消除由于3D模型重建错误引起的纹理渲染伪像,从而提高接收器处3D视频的观看质量。此外,与传统方法相比,我们的纹理编码器节省了40%〜57%的传输比特率。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号