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On Bounded Distance Decoding for General Lattices

机译:一般格的有界距离解码

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摘要

A central problem in the algorithmic study of lattices is the closest vector problem: given a lattice L represented by some basis, and a target point y, find the lattice point closest to y. Bounded Distance Decoding is a variant of this problem in which the target is guaranteed to be close to the lattice, relative to the minimum distance λ_1(L) of the lattice. Specifically, in the α-Bounded Distance Decoding problem (α-BDD), we are given a lattice L and a vector y (within distance α·λ_1(L) from the lattice), and we are asked to find a lattice point x ∈ L within distance α·λ_1(L) from the target. In coding theory, the lattice points correspond to codewords, and the target points correspond to lattice points being perturbed by noise vectors. Since in coding theory the lattice is usually fixed, we may "pre-process" it before receiving any targets, to make the subsequent decoding faster. This leads us to consider α-BDD with pre-processing. We show how a recent technique of Aharonov and Regev can be used to solve a-BDD with pre-processing in polynomial time for α = O (((log n))~(1/2)). This improves upon the previously best known algorithm due to Klein which solved the problem for α = O(1). We also establish hardness results for α-BDD and α-BDD with pre-processing, as well as generalize our results to other l_p norms.
机译:网格算法研究中的一个中心问题是最接近的向量问题:给定以某个基础表示的网格L和目标点y,找到最接近y的网格点。有界距离解码是此问题的一种变体,其中相对于晶格的最小距离λ_1(L),可以确保目标靠近晶格。具体地,在α有界距离解码问题(α-BDD)中,给定格子L和向量y(在距格子的距离α·λ_1(L)以内),并且要求我们找到格子点x。 εL在距目标距离α·λ_1(L)之内。在编码理论中,格点对应于码字,目标点对应于被噪声矢量干扰的格点。由于在编码理论中晶格通常是固定的,因此我们可以在接收任何目标之前对其进行“预处理”,以使后续解码更快。这使我们考虑对α-BDD进行预处理。我们展示了如何使用Aharonov和Regev的最新技术通过α= O(((log n)/ n)〜(1/2))在多项式时间内进行预处理来求解a-BDD。由于Klein解决了α= O(1 / n)的问题,因此改进了先前最著名的算法。我们还通过预处理建立了α-BDD和α-BDD的硬度结果,并将结果推广到其他l_p范数。

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