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Evolutionary Tool for the Incremental Design of Controllers for Collective Behaviors

机译:集体行为控制器增量设计的进化工具

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摘要

In this paper we present a software tool for the automatic design of collective behaviors in animated feature films. The most successful existing commercial solutions used in animation studios require an explicit knowledge by the designer of the AI or other techniques and involve the hand design of many parameters. Our main motivation consists in developing a design tool that permits creating the behaviors of the characters from a high level perspective, using general concepts related to the final desired objectives, and to judge these behaviors from a visual point of view, thus abstracting the designer from the computational techniques in the system core. In this case, a bioinspired approach has been followed consisting in the incremental generation of controllers for simulated agents using evolution. An example of flocking activity is created with the system.
机译:在本文中,我们介绍了一种用于自动设计动画长片中集体行为的软件工具。动画工作室中使用的最成功的现有商业解决方案需要AI设计师或其他技术的明确知识,并涉及许多参数的手工设计。我们的主要动机在于开发一种设计工具,该工具允许使用与最终期望目标相关的一般概念,从高层次的角度创建角色的行为,并从视觉角度判断这些行为,从而使设计师从系统核心中的计算技术。在这种情况下,遵循了生物启发的方法,其中包括使用进化逐步生成用于模拟代理的控制器。系统会创建植绒活动的示例。

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