首页> 外文会议>International Symposium on Information Systems and Engineering ISE'2001, Jun 25-28, 2001, Las Vegas, Nevada, USA >Methods of Automated Rule Discovery in a Multi- agent Adversarial Distributed Environment
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Methods of Automated Rule Discovery in a Multi- agent Adversarial Distributed Environment

机译:多主体对抗分布式环境中规则自动发现的方法

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摘要

For many applications it is desirable to construct expert systems for decision support. It is often essential that the algorithm make decisions at least at the quality level of the best human experts according to some measure. ft should not only incorporate human expertise and its related uncertainty, but also be able to exploit an opponent's uncertainty. In many instances, due to newly emerging paradigms, the necessary human expertise does not exist. An approach based on fuzzy logic and evolutionary algorithms has been developed that allows the automatic inversion of rules from physics. The rules discovered are shown to reproduce rules already developed by human experts or in the case, where no human being has expertise, to be original. Two approaches to automatic rule discovery are discussed. One of these approaches uses game theory. Along with the theoretical basis, an application to electronic warfare, and related experimental results are given.
机译:对于许多应用,期望构建用于决策支持的专家系统。通常,算法至少必须根据某种度量在最佳人类专家的质量水平上做出决策,这一点至关重要。不仅应该结合人类的专业知识及其相关的不确定性,而且还应该能够利用对手的不确定性。在许多情况下,由于出现了新的范例,因此不存在必要的人类专业知识。已经开发了一种基于模糊逻辑和进化算法的方法,该方法可以自动从物理学中反演规则。显示发现的规则可以复制人类专家已经制定的规则,或者在没有人类专门知识的情况下,这些规则应是原始的。讨论了自动规则发现的两种方法。这些方法之一使用博弈论。结合理论基础,给出了在电子战中的应用以及相关的实验结果。

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