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Tree Automata and Discrete Distributed Games

机译:树自动机和离散分布式游戏

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Distributed games, as defined in [6], is a recent multiplayer extension of discrete two player infinite games. The main motivation for their introduction is that they provide an abstract framework for distributed synthesis problems, in which most known decidable cases can be encoded and solved uniformly. In the present paper, we show that this unifying approach allows as well a better understanding of the role played by classical results from tree automata theory (as opposed to adhoc automata constructions) in distributed synthesis problems. More precisely, we use alternating tree automata composition, and simulation of an alternating automaton by a non-deterministic one, as two central tools for giving a simple proof of known decidable cases.
机译:文献[6]中定义的分布式游戏是离散的两人无限游戏的最新多人扩展。引入它们的主要动机是,它们为分布式综合问题提供了一个抽象框架,在该框架中,可以对大多数已知的可判定案例进行编码和统一解决。在本文中,我们表明,这种统一方法还可以更好地理解树自动机理论(与自组织自动机构造相对)的经典结果在分布式综合问题中的作用。更准确地说,我们使用交替树自动机组成和通过非确定性自动机来模拟交替自动机,作为两个简单的已知可判定案例的中心工具。

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