首页> 外文会议>International Multi-Media Modelling Conference(MMM2006); 20060604-06; Beijing(CN) >Determining Shot Assonance/Dissonance via Salience Maps and the Match Frame Principle of Continuity Editing
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Determining Shot Assonance/Dissonance via Salience Maps and the Match Frame Principle of Continuity Editing

机译:通过显着图和连续性编辑的匹配框架原理确定击球共振/共振

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One of the ultimate challenges of computer vision is in video semantic understanding. Many efforts at detecting events in video have focused on structured sequences such as sports or news broadcasts. However even in seemingly freeform media such as feature films, there exists inherent structure and established production codes. Over the last century, film theorists have developed the principles of continuity editing. One tenet of continuity editing is known as match framing: in order for a shot boundary to appear seamless, the viewer's focus of attention should not have to move very far from one shot to the next. Filmmakers will generally adhere to the continuity editing guidelines in order for audiences to maintain their suspension of disbelief. Often times, however, prudent violations of continuity can jar the viewer, for example during action scenes or moments of high intensity. By detecting violations of the continuity editing principles, it is possible to locate portions of a film that the filmmaker is interested in portraying as different from the rest of the film. We have developed a method for automatically delecting violations of the match framing principle that fuses film theory, psychophysical modeling, image morphology and pattern recognition. First, shot detection is performed on the entire film. Next, we compute the saliency map on a frame before and after the shot boundary. We then treat each saliency map as a distribution, and estimate a 3-component Gaussian Mixture Model of the salient peaks. Finally, by comparing distributions we are able to estimate how active the viewer's eye will need to be from one shot to the next. Experiments demonstrate a correlation between match frame violations and plot in a small corpus of full-length movies.
机译:计算机视觉的最终挑战之一是视频语义理解。在检测视频事件中的许多努力都集中在结构化的序列上,例如体育或新闻广播。然而,即使在看似自由形式的媒体(例如故事片)中,也存在固有的结构和既定的生产规范。在上个世纪,电影理论家发展了连续性编辑的原理。连续性编辑的一个原则被称为比赛取景:为了使镜头边界显得无缝,观看者的注意力焦点不必从一个镜头移到另一个镜头。电影制片人通常会遵守连续性编辑准则,以使观众保持怀疑的状态。然而,通常,谨慎谨慎地违反连续性可能会使观看者感到不适,例如在动作场景或高强度瞬间。通过检测对连续性编辑原理的违反,有可能将电影制片人有兴趣描绘的电影部分与其他电影区分开来。我们已经开发出一种自动消除违反比赛取景原则的方法,该方法融合了电影理论,心理物理建模,图像形态学和模式识别。首先,在整个胶片上执行镜头检测。接下来,我们在镜头边界之前和之后的帧上计算显着性图。然后,我们将每个显着性图视为一个分布,并估计凸峰的3分量高斯混合模型。最后,通过比较分布,我们能够估算出从一个镜头到下一个镜头,观众的眼睛需要多活跃。实验表明,在一小段全长电影中,匹配帧冲突与情节之间存在相关性。

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