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Flexible Object Hierarchies in Polymake

机译:Polymake中的灵活对象层次结构

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摘要

Initially polymake was conceived as a collection of tools for studying convex polyhedra only. The early versions of polymake had a very primitive data management, built around a single data type for polyhedra. However, as the time passed, more and more different discrete mathematical structures like graphs and simplicial complexes came along. This gave rise to a properly typed object hierarchy, which was strict enough to support established object-oriented (OO) software techniques, but, on the other side, flexible enough to allow for continuous extensions without breaking the compatibility.
机译:最初,polymake被认为是仅用于研究凸多面体的工具集合。 polymake的早期版本具有非常原始的数据管理,围绕多面体的单一数据类型构建。但是,随着时间的流逝,越来越多的离散数学结构(如图形和简单复形)出现了。这产生了适当类型的对象层次结构,该层次结构足够严格以支持已建立的面向对象(OO)软件技术,但另一方面,也具有足够的灵活性以允许连续扩展而不会破坏兼容性。

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