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Can Proofs Be Animated By Games?

机译:可以通过游戏制作证明动画吗?

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摘要

Proof animation is a way of executing proofs to find errors in the formalization of proofs. It is intended to be "testing in proof engineering" . Although the realizability interpretation as well as the functional interpretation based on limit-computations were introduced as means for proof animation, they were unrealistic as an architectural basis for actual proof animation tools. We have found game theoretical semantics corresponding to these interpretations, which is likely to be the right architectural basis for proof animation.
机译:证明动画是一种执行证明以在证明形式化中发现错误的方法。它旨在“在证明工程中进行测试”。尽管引入了可实现性解释以及基于极限计算的功能性解释作为证明动画的手段,但将它们作为现实证明动画工具的体系结构基础是不现实的。我们已经找到了与这些解释相对应的游戏理论语义,这很可能是证明动画的正确架构基础。

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