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Point Sampled Surface Reconstruction Based on Local Geometry

机译:基于局部几何的点采样曲面重建

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摘要

In this paper, we presented a point sampled surface reconstruction method based on local geometry. First, an adaptive Binary Space Partition (aBSP) tree was built based on the local shape complexity which was judged by three factors: local main curvature, the normal cone and the number of points. Different local complexities produce different aBSP-trees. Then, each leaf node in the aBSP-tree was approximated by a weighted quadric function and the center points set of aBSP tree's leaf nodes could be treated as one approximation to the original point set at a given complexity of the local shape. Finally, a ray tracer based on point was used to render these aBSP-trees, which avoids triangulating of implicit surfaces before they are rendered. The experimental results show that the method can reconstruct sharp features very conveniently and effectively.
机译:在本文中,我们提出了一种基于局部几何的点采样表面重建方法。首先,根据局部形状复杂性构建了自适应二进制空间划分(aBSP)树,该树由三个因素来判断:局部主曲率,法线锥和点数。不同的局部复杂性会产生不同的aBSP树。然后,通过加权二次函数对aBSP树中的每个叶节点进行近似,并且在给定的局部形状复杂度下,aBSP树的叶节点的中心点集可以视为对原始点集的一个近似值。最后,基于点的光线跟踪器用于渲染这些aBSP树,这避免了在渲染隐含表面之前对它们进行三角剖分。实验结果表明,该方法可以非常方便,有效地重建清晰的特征。

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