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Progressive Streaming of Irregular Meshes Using Geometry Images

机译:使用几何图像进行不规则网格的逐步流式处理

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摘要

This paper presents a novel approach for view-dependent streaming of highly detailed and irregular meshes. In contrast to the conventional progressive streaming where the resolution of a model changes in the geometry space, our server firstly maps the 3D surfaces onto the parameter space in which the geometry images (GIM) and normal map atlas are obtained by regular re-sampling. By constructing the regular quadtree-based hierarchical representation based on GIM, we accomplish an efficient compression scheme to encode the hierarchical structure that minimize the network communication overhead to facilitate real time mesh update in the large-scale model visualization from clients. Furthermore, the encoded nodes can be transmitted in arbitrary order, so the extreme flexibility in transmission could be achieved. In particular, by using normal texture atlas, the rendering result of a partially transmitted model is improved greatly, therefore only the geometry on the silhouette to the current viewpoint requires to be refined and transmitted, which can minimize the amount of data needed to transfer each frame. Experimental results indicate that our approach is efficient enough for a broadcast scenario where one server streams the multiresolution GIM data to multiple clients with different viewpoints.
机译:本文提出了一种新颖的方法,用于高度详细和不规则网格的视图依赖流。与传统的渐进流式传输相比,模型的分辨率在几何空间中发生变化,我们的服务器首先将3D曲面映射到参数空间,在该参数空间中,通过定期重新采样获得了几何图像(GIM)和法线贴图集。通过构造基于GIM的基于规则四叉树的常规分层表示,我们完成了一种有效的压缩方案,以对分层结构进行编码,从而将网络通信开销降至最低,从而有助于在来自客户端的大规模模型可视化中进行实时网格更新。此外,可以以任意顺序传输编码的节点,因此可以实现传输的极大灵活性。特别是,通过使用常规纹理图集,大大改善了部分传输模型的渲染结果,因此仅需要细化和传输当前视点轮廓上的几何图形,这可以最小化传输每个模型所需的数据量帧。实验结果表明,对于一台服务器将多分辨率GIM数据流传输到具有不同视点的多个客户端的广播场景,我们的方法足够有效。

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