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An Efficient Method for Real-Time Ocean Simulation

机译:一种实时海洋模拟的有效方法

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摘要

Ocean stimulation is important for computer animation, games, and other virtual reality applications. In this paper, a real-time method for simulating integrated ocean environment, including sky sphere, atmospheric system and ocean wave model, is proposed. By this method, the effect of cloud floating in sky sphere is obtained through texture perturbation, while the atmospheric system realizes the air scattering and absorbing effect. The ocean wave model constructs ocean surface mesh by Sine wave and realizes the bumping effect of ocean surface through normal disturbance of bump map method. For the lightening computation of ocean wave, the incident ray can be obtained by sampling the sky sphere and the reflecting light ray can then be calculated through the principle of mirror reflection. The proposed algorithm can be easily accelerated by GPU hardware. Experiments show that the method is easy to implement, and is effective to render ocean at high frame rate.
机译:海洋刺激对于计算机动画,游戏和其他虚拟现实应用很重要。提出了一种模拟海洋综合环境的实时方法,包括天球,大气系统和海浪模型。通过这种方法,通过质地扰动获得了云层漂浮在空中的效果,而大气系统则实现了空气的散射和吸收效果。海浪模型通过正弦波构造海面网格,并通过凹凸贴图法线的正常扰动来实现海面的碰触效果。对于海浪的减轻计算,可以通过对天空球进行采样来获得入射光线,然后可以通过镜面反射原理来计算反射光线。 GPU硬件可以轻松地加速提出的算法。实验表明,该方法易于实现,对于以高帧频渲染海洋有效。

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