首页> 外文会议>International Conference on Parallel and Distributed Processing Techniques and Applications(PDPTA'04) v.3; 20040621-20040624; Las Vegas,NV; US >General Parallel Computation on Commodity Graphics Hardware: Case Study with the All-Pairs Shortest Paths Problem
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General Parallel Computation on Commodity Graphics Hardware: Case Study with the All-Pairs Shortest Paths Problem

机译:商品图形硬件的通用并行计算:全对最短路径问题的案例研究

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Programmability and IEEE-standard floating point arithmetic makes the latest commodity graphics processors (GPUs) an attractive platform for general parallel computing. In this paper -we describe the implementation of the Warshall-Floyd algorithm on a class of GPUs. All-pairs shortest paths problem is relevant to many practical applications. Efficient GPU implementation of the Warshall-Floyd algorithm is challenging due to the algorithm's dynamic nature as well as limited GPU instruction set. GPU specific data organization, parallelization, and experimental results for several graphics accelerators are discussed. Algorithm implementation on the GPU utilizes interpolators, vertex and fragment pipelines, as well as vector operations to maximize performance. Speedups of up to 3x over a CPU implementation were achieved.
机译:可编程性和IEEE标准浮点算法使最新的商用图形处理器(GPU)成为通用并行计算的有吸引力的平台。在本文中,我们描述了Warshall-Floyd算法在一类GPU上的实现。全对最短路径问题与许多实际应用有关。由于算法的动态特性以及有限的GPU指令集,因此Warshall-Floyd算法的高效GPU实现具有挑战性。讨论了GPU特定的数据组织,并行化以及几种图形加速器的实验结果。 GPU上的算法实现利用内插器,顶点和片段流水线以及矢量运算来最大化性能。与CPU实施相比,速度提高了3倍。

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