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Almost Surely Almost Exact Optimization in Random Graphs

机译:随机图中几乎肯定几乎完全优化

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摘要

A general graph optimization task is to compute ω_Q (G), defined as the maximum size of an induced subgraph in G that has a (hereditary) property Q. Computing ω_Q(G) is well known to be NP-hard for all nontrivial properties Q ∈ P and often remains hard for even to roughly approximate. We show that the problem of determing ω_Q(G) becomes easier if relaxed to accept an answer that is "almost surely almost exact", i.e., the result has a relative error smaller than an arbitrary fixed ε > 0, with probability approaching 1. The probability is meant over the random input graph that is generated by a generalized random graph model, catted Random Vertex Model, which includes many different known random graph models as special cases. In particular, we show that the "almost surely almost exact" optimum value can be found in nonuniformpolynomial time for every hereditary property Q ∈ P. As a consequence, we obtain that in this setting constant factor approximation never remains NP-hard, unless the polynomial hierarchy collapses. Thus, if PH does not collapse, then the NP-hardness of approximating ω_Q(G) for all input graphs can only be caused by a vanishing set of "malicious graphs". We call this phenomenon the concentration of hardness.
机译:一般的图形优化任务是计算ω_Q(G),它定义为G中具有(遗传)特性Q的诱导子图的最大尺寸。众所周知,对于所有非平凡特性,计算ω_Q(G)都是NP-难的。 Q∈P,并且通常很难近似。我们表明,如果轻松接受“几乎肯定几乎精确”的答案,即确定结果的相对误差小于任意固定的ε> 0,则概率接近1,因此确定ω_Q(G)的问题变得更加容易。概率是指由广义随机图模型(称为“随机顶点模型”)生成的随机输入图的范围,该模型包括许多不同的已知随机图模型(作为特殊情况)。特别是,我们表明,对于每个遗传特性Q∈P,都可以在非均匀多项式时间内找到“几乎肯定几乎精确”的最优值。结果,我们得到了在这种设置下,常数因子近似永远不会保持NP-hard的方法,除非多项式层次结构崩溃。因此,如果PH不崩溃,则所有输入图的ω_Q(G)近似于NP的硬度只能由“恶意图”的消失所引起。我们称这种现象为硬度集中。

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