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Surface Reconstruction for Animation of Ocean Waves

机译:海浪动画的曲面重建

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摘要

Surface reconstruction from particle system is a difficult problem. In this paper, we introduce a method to reconstruct the surface from particle-based simulation of ocean waves with complex shape and splashes. Each 2D slice of particle volume is projected onto an image, and then the image is segmented for recognition of water body and splash fragments. Outlines of the water body are extracted directionally. The mesh of surface is reconstructed by tiling the triangular strip from the outlines of the slices. The experiments show that the efficiency of this method is very competitive.
机译:从粒子系统进行表面重建是一个难题。在本文中,我们介绍了一种基于粒子的模拟复杂形状和飞溅的海浪来重建表面的方法。将每个2D粒子体积切片投影到图像上,然后对图像进行分割以识别水体和飞溅碎片。水体的轮廓定向提取。通过从切片轮廓中平铺三角带来重建表面网格。实验表明,该方法具有很高的竞争力。

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