首页> 外文会议>International Conference on Computational Science and Its Applications(ICCSA 2004) pt.2; 20040514-20040517; Assisi; IT >A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems
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A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems

机译:为DVE系统中的化身提供QoS的元启发式技术的比较研究

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Network-server architecture has become a de-facto standard for Distributed Virtual Environment (DVE) systems. In these systems, a large set of remote users share a 3D virtual scene. In order to design scalable DVE systems, different approaches have been proposed to maintain the DVE system working under its saturation point, maximizing system throughput. Also, in order to provide quality of service to avatars in a DVE systems, avatars should be assigned to servers taking into account, among other factors, system throughput and system latency. This highly complex problem is called quality of service (QoS) problem in DVE systems. This paper proposes two different approaches for solving the QoS problem, based on modern heuristics (simulated annealing and GRASP). Performance evaluation results show that the proposed strategies are able no only to provide quality of service to avatars in a DVE system, but also to keep the system away from the saturation point.
机译:网络服务器体系结构已成为分布式虚拟环境(DVE)系统的实际标准。在这些系统中,大量的远程用户共享3D虚拟场景。为了设计可扩展的DVE系统,已经提出了不同的方法来使DVE系统保持在其饱和点下工作,从而最大化系统吞吐量。此外,为了向DVE系统中的化身提供服务质量,应将化身分配给服务器,其中要考虑系统吞吐量和系统延迟等因素。这个高度复杂的问题在DVE系统中称为服务质量(QoS)问题。本文基于现代启发式算法(模拟退火和GRASP),提出了两种解决QoS问题的方法。性能评估结果表明,所提出的策略不仅能够为DVE系统中的化身提供服务质量,而且还能使系统远离饱和点。

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