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Interactive Soft Object Simulation with Quadratic Finite Elements

机译:具有二次有限元的交互式软件对象仿真

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摘要

We present a new method to simulate deformable volumetric objects interactively using finite elements. With quadratic basis functions and a non-linear strain tensor, we are able to model realistic local compression as well as large global deformation. The construction of the differential equations is described in detail including the Jacobian matrix required to solve the non-linear system. The results show that the bending of solids is reflected more realistically than with the linear refinement previously used in computer graphics. At the same time higher frame rates are achieved as the number of elements can be drastically reduced. Finally, an application to virtual tissue simulation is presented with the objective to improve surgical training.
机译:我们提出了一种使用有限元交互地模拟可变形体积对象的新方法。借助二次函数和非线性应变张量,我们能够对实际的局部压缩以及较大的整体变形进行建模。详细描述了微分方程的构造,其中包括求解非线性系统所需的雅可比矩阵。结果表明,与以前在计算机图形学中使用的线性细化相比,固体的弯曲更真实地反映出来。同时,由于可以大大减少元素数量,因此可以实现更高的帧速率。最后,提出了一种用于虚拟组织仿真的应用程序,旨在改善外科手术训练。

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