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ETHERNET OVER SPACEWIRE - SOFTWARE ISSUES

机译:跨空间以太网-软件问题

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摘要

We consider the software issues involved in combining the best of SpaceWire, such as modularity, high speed, low latency, fault-tolerance, and ease of implementation, with the vast experience of protocol design that has been implemented on Ethernet. We consider how existing Ethernet-based designs can be implemented on SpaceWire networks. Both technologies can be used to create networks that route packets from source to destination. SpaceWire, however, has a physical layer that has proven easier to build into a Radiation-Hard environment. Ethernet is based on the legacy of a bus and so relies on broadcast with packets visible to all nodes, whereas SpaceWire is entirely point-to-point and allows multiple connections for redundancy which raises issues for broadcast. Issues that will be addressed here, to allow Ethernet to work over SpaceWire, include: converting Ethernet addressing into SpaceWire routing; behavior in the event of faults (which may create a need to re-route); handling broadcast; and considering whether the network topology is static (as in conventional large spacecraft) or dynamic with plug and play (as suggested for responsive space on small satellites, or for the Shuttle/CEV).
机译:我们考虑了将最佳SpaceWire相结合所涉及的软件问题,例如模块化,高速,低延迟,容错和易于实现,以及在以太网上实现的协议设计的丰富经验。我们考虑如何在SpaceWire网络上实现现有的基于以太网的设计。两种技术均可用于创建将数据包从源路由到目标的网络。但是,SpaceWire具有一个物理层,事实证明,该物理层更容易构建到“辐射硬”环境中。以太网基于总线的传统,因此依赖广播,所有节点都可以看到数据包,而SpaceWire完全是点对点的,并允许多个连接以实现冗余,从而引发广播问题。为了使以太网能够在SpaceWire上工作,这里要解决的问题包括:将以太网寻址转换为SpaceWire路由;故障情况下的行为(可能需要重新布线);处理广播;并考虑网络拓扑是静态的(如在常规大型航天器中)还是动态的即插即用(如针对小型卫星上的响应空间或航天飞机/ CEV的建议)。

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