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The reactive programming approach on top of Java/J2ME

机译:Java / J2ME之上的反应式编程方法

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摘要

Concurrent design facilitate the programming of interactive applications such as games or simulations of virtual worlds. Java has popularized the use of multithreaded programming to address multiple concurrency issues in applications. However, threads are not always fine-grained enough to be successfully applied in all circumstances, especially when it comes to programming on customer electronic devices such as mobile phone or personal digital assistant. The lack of resources (memory, processing power, ...) on such devices makes necessary to be regardful of what is done and when. Even if timing requirements are not hard real time, reactivity of such concurrent systems must be ensured.In this paper, we present the
机译:并行设计有助于对交互式应用程序进行编程,例如游戏或虚拟世界的仿真。 Java已普及使用多线程编程来解决应用程序中的多个并发问题。但是,线程的粒度并不总是足够细到可以在所有情况下成功应用,尤其是在诸如移动电话或个人数字助理之类的客户电子设备上编程时。在此类设备上缺乏资源(内存,处理能力等),因此有必要注意执行的操作和时间。即使时序要求不是实时的,也必须确保此类并发系统的反应性。

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