【24h】

Towards Handling Latency in Interactive Software

机译:应对交互式软件中的延迟

获取原文

摘要

Usability of an interactive software can be highly impacted by the delays of propagation of data and events and by its variations, i.e. latency and jitter. The problem is striking for applications involving tactile interactions or augmented reality, where the shifts between interaction and representation can make the system unusable. For as much, latency is often taken into account only during the validation phase of the software by means of a value which constitutes an acceptable limit. In this shor paper, we present and discuss an alternative approach: we want to handle the latency at all phases of the life cycle of the interactive software, from specification to runtime adaptation and formal validation for certification purposes. We plan to integrate and validate these ideas into Smala, our language dedicated to the development of highly interactive and visual user interfaces.
机译:交互式软件的可用性可能会受到数据和事件传播的延迟及其变化(即延迟和抖动)的严重影响。对于涉及触觉交互或增强现实的应用程序来说,问题尤为突出,因为交互和表示之间的转换会使系统无法使用。同样,通常仅在软件验证阶段才通过构成可接受限制的值来考虑延迟。在本文中,我们提出并讨论了另一种方法:我们希望处理交互式软件生命周期各个阶段的延迟,从规范到运行时适应以及出于认证目的的形式验证。我们计划将这些想法整合并验证到Smala中,Smala是我们的语言,致力于开发高度互动和可视化的用户界面。

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号