首页> 外文会议>International Symposium on Plant Growth Modeling, Simulation, Visualization and Applications >Data visualization for vegetal landscapes: Building 3D representations of organ biomass compartments: How plant production could constrain 3D lollypop-like representations
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Data visualization for vegetal landscapes: Building 3D representations of organ biomass compartments: How plant production could constrain 3D lollypop-like representations

机译:植物景观的数据可视化:建立器官生物量区室的3D表示:植物生产如何限制3D棒棒糖状表示

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In the past decade, with the power of graphical boards, visualization of virtual natural scene become popular in multimedia applications. It usually relies on degraded virtual single plant geometrical representations and massive use of textures. Such scenes show however poor variability in terms of the number of species and individual plasticity. They also show strong animation constraints, many limited to viewpoint moves, ignoring growth processes. We propose here a frame for future works related to virtual plant visualization. It aims to drop down the classical geometrical descriptions of individual plants for the benefits of functional representations, aggregated up to a single crown. We then show that a wide range of parametric virtual crown shapes can be built from the knowledge of leaf area. Moreover, production outputs computed at each simulation time step by crop models or FSPM models define strong constraints in the organ positioning. Such constraints can be used to build hierarchical virtual geometries underlying the plant main axis and its crown decomposition according to its axis typology. Conversely, similar representations can also be generated from an exhaustive representation of virtual or real trees. On such plants, we first build a point cloud from the organ 3D coordinates. A statistical hierarchical dynamic clustering analysis can then be applied to the leaf cloud. It allows obtaining the statistical ellipsoid decomposition that can then be used for comparisons or shape fitting optimization. We finally introduce some technical elements showing that basic 3D shapes used for functional visualization (cone frustum and ellipsoids) can be fully generated and rendered by GPU techniques. As a summary, simulated plant functional visualization appears as a promising research track, freeing models from complex and costly geometrical computations. These representations also propose a new frame of discussions on tree crown modeling and descriptions for diagnosis purposes.
机译:在过去的十年中,借助图形板的强大功能,虚拟自然场景的可视化在多媒体应用程序中变得越来越流行。它通常依赖于退化的虚拟单株几何图形表示和大量使用纹理。然而,这样的场景在种类数量和个体可塑性方面显示出差的可变性。它们还显示出强大的动画约束,其中许多约束仅限于视点移动,而忽略了增长过程。我们在这里为与虚拟工厂可视化相关的未来工作提出一个框架。它旨在删除单个植物的经典几何描述,以获取功能表示的好处,并将其汇总到单个树冠上。然后,我们表明,可以根据叶面积的知识来构建各种参数化的虚拟冠形形状。此外,通过作物模型或FSPM模型在每个模拟时间步长计算的生产输出在器官定位中定义了严格的约束条件。可以使用此类约束条件来构建植物主轴下方的分层虚拟几何图形,并根据其轴类型对其冠分解进行建模。相反,也可以从虚拟或真实树的详尽表示中生成类似表示。在此类植物上,我们首先根据器官3D坐标构建点云。然后可以将统计层次动态聚类分析应用于叶云。它允许获得统计椭球分解,然后将其用于比较或形状拟合优化。最后,我们介绍一些技术元素,这些结果表明可通过GPU技术完全生成并渲染用于功能可视化的基本3D形状(圆锥台和椭圆体)。综上所述,模拟的植物功能可视化似乎是有前途的研究方向,使模型摆脱了复杂而昂贵的几何计算。这些表示还提出了关于树冠建模和诊断的描述的新讨论框架。

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