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A Mass Spring Model for String Simulation with Stress-Strain Handling

机译:带有应力应变处理的弦模拟的质量弹簧模型

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In this paper we present an approach for real-time physically semi-realistic animation of strings which directly works on the positions. The main advantage of a position based dynamics is its controllability. Instability problems of explicit integration schemes can be avoided. Specifically, we offer the following three contributions. We introduce the non-elongating and non-stretchable mass spring dynamics model based on Position Based Dynamics to simulate 1D string. We introduce a method for propagating the twisting angle increments associated with each segment. In addition, collision constraints can be handled easily, penetrations can be resolved by regularly spreading the spheres along the segment followed by projection of particles to valid locations. Proposed strain limiting constraint can handle the strings fixed in multiple locations contrary to single fixed side as is common for hair models. The use of constraints provides an efficient treatment for stiff twisting and non-stretchable mass spring dynamics model. We demonstrate that our method can produce visually plausible animations.
机译:在本文中,我们提出了一种直接在位置上直接进行字符串实时物理半逼真的动画的方法。基于位置的动力学的主要优点是其可控制性。可以避免显式集成方案的不稳定性问题。具体来说,我们提供以下三个方面。我们引入了基于位置动力学的不可伸长且不可拉伸的质量弹簧动力学模型来模拟一维弦。我们介绍了一种传播与每个段关联的扭曲角增量的方法。此外,可以很容易地处理碰撞约束,可以通过将球体定期沿线段散布,然后将粒子投影到有效位置来解决穿透问题。提议的应变限制约束可以处理固定在多个位置的弦,而不是像头发模型那样固定在单个固定侧。约束的使用为刚性扭转和不可拉伸的质量弹簧动力学模型提供了有效的处理方法。我们证明了我们的方法可以产生视觉上合理的动画。

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