【24h】

From Cyber-Security Deception to Manipulation and Gratification Through Gamification

机译:从网络安全欺骗到游戏化的操纵和满足

获取原文

摘要

With the ever growing networking capabilities and services offered to users, attack surfaces have been increasing exponentially, additionally, the intricacy of network architectures has increased the complexity of cyber-defenses, to this end, the use of deception has recently been trending both in academia and industry. Deception enables to create proactive defense systems, luring attackers in order to better defend the systems at hand. Current applications of deception, only rely on static, or low interactive environments. In this paper we present a platform that combines human-computer-interaction, analytics, gamification and deception to lure malicious users into selected traps while piquing their interests. Furthermore we analyse the interactive deceptive aspects of the platform through the addition of a narrative, further engaging malicious users into following a predefined path and deflecting attacks from key network systems.
机译:随着提供给用户的网络功能和服务的不断增长,攻击面呈指数增长,此外,网络体系结构的复杂性增加了网络防御的复杂性,为此,学术界最近都在使用欺骗手段和工业。欺骗可以创建主动防御系统,诱使攻击者更好地防御手头的系统。当前欺骗的应用仅依赖于静态或交互性较低的环境。在本文中,我们提出了一个结合人机交互,分析,游戏化和欺骗的平台,以诱使恶意用户进入选定的陷阱,同时激发他们的兴趣。此外,我们通过添加叙述来分析平台的交互欺骗性方面,进一步使恶意用户参与到预定的路径中,并转移来自关键网络系统的攻击。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号