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Getting contours of two overlapped regions bounded by cubic bezier curves and straight lines

机译:获取以三次贝塞尔曲线和直线为边界的两个重叠区域的轮廓

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We present an algorithm for getting the contour(s) of two overlapped regions which are bounded by cubic Bezier curve and straight line segments. It was used in font design to solve the problem of converting the stroke-contour-based description of Chinese character into outlined description. The algorithm involves locating intersections and forming contour boundary. The interesection calculation of curve/curve is based on Bezier clipping method(1). The approach of forming contour is a generalization of Weiler-Atherton algorithm(cf.(2)). The efficiency of the algorithm depends on the efficiency of intersection calculation, mainly related to the number of intersections, how they are spaced and how the edges are positioned. As our experience, in general the algorithm is efficient. Especially, when applied in Chinese font design, the effect is satisfied. Though it is originally used in font design, the algorithm can also be looked as a Bezier curved region clipping method and used in other areas of computer graphics.
机译:我们提出了一种算法,用于获取以三次贝塞尔曲线和直线段为边界的两个重叠区域的轮廓。它在字体设计中用于解决将基于笔画轮廓的汉字描述转换为轮廓描述的问题。该算法包括定位交点并形成轮廓边界。曲线/曲线的交点计算基于贝塞尔剪裁方法(1)。形成轮廓的方法是对Weiler-Atherton算法的推广(参见(2))。该算法的效率取决于相交计算的效率,主要与相交的数量,相交的间距以及边缘的定位有关。根据我们的经验,通常该算法是有效的。特别是,在中文字体设计中使用时,效果令人满意。尽管它最初用于字体设计,但该算法也可以看作是Bezier弯曲区域裁剪方法,并可以用于计算机图形学的其他领域。

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