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Interpreting Sequent Calculi as Client-Server Games

机译:将后续演算解释为客户端-服务器游戏

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摘要

Motivated by the interpretation of substructural logics as resource-conscious reasoning, we introduce a client-server game characterizing provability in single-conclusion sequent calculi. The set up is modular and allows to capture multiple logics, including intuitionistic and (affine) linear intuitionistic logic. We also provide a straightforward interpretation of subexponentials, and moreover introduce a game where the information provided by the server is organized as a stack, rather than as a multiset or list.
机译:通过将子结构逻辑解释为资源意识型推理,我们引入了表征单结论后续演算可证明性的客户-服务器博弈。该设置是模块化的,可以捕获多种逻辑,包括直觉逻辑和(仿射)线性直觉逻辑。我们还提供了对子指数的简单解释,此外,我们还介绍了一种游戏,其中服务器提供的信息被组织为一个堆栈,而不是多个集合或列表。

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