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Teaching 3D modeling and simulation

机译:教学3D建模与仿真

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Two classes of graduate students learning 3D graphics and analytic simulation at the Naval Postgraduate School modeled the three_dimensional (3D) shape, structure, imagery and motion behaviors of plants and animals in the kelp forest exhibit at the Monterey Bay Aquarium. Our intended audience includes educators and students of all ages, scientific users interested in composing models in a 3D Web environment, and the general public. The Virtual Reality Modeling Language (VRML) proved to be an excellent medium for capturing diverse models, composing multiple student efforts, and publishing dynamic results publicly on the Web. By focusing on thoroughly modeling a controlled environment, we produced an exemplar 3D graphics site for modeling larger and more sophisticated underwater domains. This project was successfully demonstrated to numerous new users, including 1000 people during the 1998 National Ocean Fair in Monterey. Recent results include scene translation to the Extensible 3D (X3D) Graphics specification, using the Extensible Markup Language (XML) for scene-graph encoding. Overall, this project serves as an interesting case study on teaching contemporary computer graphics to university students with a wide range of backgrounds.
机译:海军研究生院的两类研究生学习3D图形和分析模拟,对蒙特雷湾水族馆海藻森林展览中动植物的三维(3D)形状,结构,图像和运动行为进行了建模。我们的目标受众包括各个年龄段的教育者和学生,对在3D Web环境中构成模型感兴趣的科学用户以及普通大众。事实证明,虚拟现实建模语言(VRML)是捕获多种模型,组成多个学生的研究成果并在网络上公开发布动态结果的绝佳媒介。通过专注于对受控环境进行全面建模,我们制作了一个示例性3D图形站点,用于对更大,更复杂的水下域进行建模。在1998年蒙特雷全国海洋博览会上,该项目已成功向众多新用户演示,包括1000人。最近的结果包括使用可扩展标记语言(XML)进行场景图形编码,将场景转换为可扩展3D(X3D)图形规范。总的来说,该项目是一个有趣的案例研究,向具有广泛背景的大学生教授当代计算机图形学。

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