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Texture Synthesis Based on Wang Tiles

机译:基于Wang Tile的纹理合成

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摘要

Texture Synthesis aims to solve the existing problem of seams in texture mapping. It is used to generate an arbitrarily large texture image given an existing small texture sample. For human observers, both the original texture image and the generated one are perceived as the same and the generated one does not contain obvious seams. Non-periodicity is an import principle in texture synthesis. Wang Tiles algorithm is known to synthesize texture according to a color matching rule via designing a Wang Tiles set. We believe if we utilize more tiles and the number of edges of each tile increases, that means, we use more colors, we can reduce periodicity in the synthesized results. The chosen texture tiles in the previous algorithms are mainly rectangular. Combined with Wang Tiles and Quilting algorithms, in this paper we design a hexagonal texture tile. Through the experiment our method is effective and not time-consuming.
机译:纹理合成旨在解决纹理映射中接缝的现有问题。给定一个现有的小纹理样本,它可用于生成任意大的纹理图像。对于人类观察者而言,原始纹理图像和生成的图像均被视为相同,并且生成的图像不包含明显的接缝。非周期性是纹理合成中的重要原则。已知Wang Tiles算法通过设计Wang Tiles集根据颜色匹配规则合成纹理。我们相信,如果我们利用更多的图块并且每个图块的边缘数量增加,这意味着我们使用更多的颜色,我们可以减少合成结果中的周期性。先前算法中选择的纹理图块主要是矩形。结合Wang Tiles和Quilting算法,本文设计了一个六边形纹理瓦片。通过实验,我们的方法有效且不费时。

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