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A research on controlling three-dimensional effect of the video frames obtained from stereo camera

机译:控制立体摄像机获得的视频帧的三维效果的研究

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In recent years, 3D TVs and the 3D video contents such as movie, commercial film, or drama are widely exploited for many people. Due to these developments, many people will want to make the 3D contents with 3D cameras, and share these contents by uploading them to the UCC website. However, some people can experience the visual discomfort and fatigue when they are watching 3D video contents on the 3D TV. The reasons why this phenomenon is happened may be cross-talk, vertically-misaligned video contents obtained from the uncalibrated cameras, the collision of the accommodation and convergence, or the excessive three-dimensional effect. In our works, we mainly focused on controlling three-dimensional effect by modifying the convergence distance between the left and right camera. To achieve this, we analyzed the feature of the parallel and toe-in camera, and the relationship between the three-dimensional effect and convergence distances. From these experiments, we determined the type of the camera alignment and the proper convergence distance that satisfies the tradeoff between three-dimensional effect and visual fatigue. Also, to reduce visual fatigue and utilize the determined convergence distance, the proposed camera calibration method was used. This calibrated stereo camera was applied to our manufactured multimedia tablet, so that it could provide the comfortable three-dimensional effect.
机译:近年来,电影,商业电影或戏剧等3D电视和3D视频内容被许多人广泛使用。由于这些发展,许多人希望使用3D摄像机制作3D内容,并通过将其上传到UCC网站来共享这些内容。但是,有些人在3D电视上观看3D视频内容时会感到视觉不适和疲劳。发生这种现象的原因可能是串扰,从未经校准的摄像机获得的垂直未对齐的视频内容,适应和会聚的冲突或过度的三维效果。在我们的作品中,我们主要致力于通过修改左右摄像头之间的会聚距离来控制三维效果。为了达到这个目的,我们分析了平行相机和脚趾相机的特性,以及三维效果和会聚距离之间的关系。从这些实验中,我们确定了摄像机对准的类型以及满足三维效果与视觉疲劳之间折衷的适当会聚距离。另外,为了减少视觉疲劳并利用确定的会聚距离,使用了建议的相机校准方法。这款经过校准的立体摄像机已应用于我们制造的多媒体平板电脑,因此可以提供舒适的三维效果。

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