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Tracking a User's Face and Hands in Three Dimensions in Real Time

机译:实时跟踪用户的面部和手部的三个维度

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This work outlines a system in which a stereo camera may effectively track a user's face and hands in three dimensions. Given this information, a method for controlling objects in three dimensions is also described. The system begins by finding faces. If more than one face is found in the image, the algorithm uses depth information to isolate the face that is closest to the camera. The algorithm then gathers information about the user's skin tone by examining the content of the face found. For much of the processing, only the hue and saturation components are used after applying an HSV to RGB transformation given the camera output. The skin tone information in tandem with depth is then used to isolate the user's hands, and track them in three dimensions. To be used as an effective interface, the system uses information of the two hands relative to the user's face. In controlling an object in three dimensions, if the user would like to move the object up, he or she simply positions both hands above his or her face. Similar commands allow the user to apply a translational factor in three dimensions, as well as applying yaw and roll when wanted.
机译:这项工作概述了一个系统,在该系统中,立体摄像机可以在三个维度上有效地跟踪用户的脸部和手部。给定此信息,还将描述一种用于控制三维对象的方法。系统从查找面孔开始。如果在图像中发现一个以上的面部,该算法将使用深度信息来隔离最靠近相机的面部。然后,该算法通过检查找到的脸部内容来收集有关用户肤色的信息。对于大多数处理,在给定摄像机输出的情况下,将HSV应用于RGB转换后,仅使用色相和饱和度分量。然后,将与深度相关联的肤色信息用于隔离用户的手,并在三个维度上对其进行跟踪。为了用作有效的界面,系统使用两只手相对于用户面部的信息。在三维控制对象时,如果用户想向上移动对象,则他或她只是将两只手放在其面部上方。相似的命令允许用户在三个维度上应用平移因子,并在需要时应用偏航和滚动。

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