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Simulating watercolor by modeling diffusion pigment and paper fibers

机译:通过对扩散颜料和纸纤维建模来模拟水彩

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Abstract: This paper explores a parallel approach to the problem of predicting the actions of pigment and water when applied to paper fibers. This work was done on the Connection Machine II, whose parallel architecture allows one to cast the problem as that of a complex cellular automata. One defines simple rules for the behavior of each cell based on the state of that cell and its immediate neighbors. By repeating the computation for each cell in the paper over many time steps, elaborate and realistic behaviors can be achieved. The simulation takes into account diffusion, surface tension, gravity, humidity, paper absorbency and the molecular weight of each pigment. At each time step a processor associated with each fiber in the paper computes water and pigment gradients, surface tension and gravitational forces, and decides if there should be any movement of material. Pigment and water can be applied and removed (blotting) with masks created from type or scanned images. Use of a parallel processor simplifies the creation and testing of software, and variables can be stored and manipulated at high-precision. The resulting simulation runs at approximately one-tenth real time.!
机译:摘要:本文探讨了一种并行方法,用于预测应用于纸纤维的颜料和水的作用问题。这项工作是在连接机器II上完成的,该机器的并行体系结构使人们可以将问题视为复杂的细胞自动机。一个基于每个单元格及其直接邻居的状态为每个单元格的行为定义简单的规则。通过在许多时间步长上重复对纸中每个单元格的计算,可以实现详尽而逼真的行为。该模拟考虑了扩散,表面张力,重力,湿度,纸张吸收能力以及每种颜料的分子量。在每个时间步骤中,与纸中每根纤维相关的处理器都会计算出水和颜料的梯度,表面张力和重力,并确定物料是否应该运动。可以使用根据字体或扫描图像创建的蒙版来涂抹和去除颜料和水(变色)。并行处理器的使用简化了软件的创建和测试,并且可以高精度存储和处理变量。生成的仿真大约实时运行十分之一!

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