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Two Can Play This Game: Visual Dialog with Discriminative Question Generation and Answering

机译:两个人都可以玩这个游戏:具有区别性问题生成和回答的可视对话框

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Human conversation is a complex mechanism with subtle nuances. It is hence an ambitious goal to develop artificial intelligence agents that can participate fluently in a conversation. While we are still far from achieving this goal, recent progress in visual question answering, image captioning, and visual question generation shows that dialog systems may be realizable in the not too distant future. To this end, a novel dataset was introduced recently and encouraging results were demonstrated, particularly for question answering. In this paper, we demonstrate a simple symmetric discriminative baseline, that can be applied to both predicting an answer as well as predicting a question. We show that this method performs on par with the state of the art, even memory net based methods. In addition, for the first time on the visual dialog dataset, we assess the performance of a system asking questions, and demonstrate how visual dialog can be generated from discriminative question generation and question answering.
机译:人际对话是一个复杂的机制,具有细微的差别。因此,开发能够流畅地参与对话的人工智能代理是一个雄心勃勃的目标。尽管我们距离实现这一目标还很遥远,但视觉问题解答,图像字幕和视觉问题生成方面的最新进展表明,对话系统可能会在不久的将来实现。为此,最近引入了一个新颖的数据集,并展示了令人鼓舞的结果,特别是对于问题解答。在本文中,我们演示了一个简单的对称判别基线,该基线可用于预测答案和预测问题。我们证明了该方法的性能与现有技术相当,甚至是基于内存网的方法。此外,我们首次在可视对话数据集上评估了系统提出问题的性能,并演示了如何从判别性问题生成和问题回答中生成可视对话。

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